Use: Allows you to exit the current Action Point and to have the codes saved. If the party walks on the same spot, the codes will begin all over again.
Options: None
E-Codes: None
Script Tip: Code 24 is very common as the last code in an Action Point script. If you wish a specific Action Point to stick around for the entire game, then you need to put a 24 as the last code. This will cause it to be activated each and every time the party walks onto the Action point.